Working on a Hacking Simulator


More of Us is a hacking simulator I started working on last year. I don't like the idea of abandoning this project and I want to finish it.

I am interested in games with deep simulation, such as Dwarf Fortress, although I don't claim that this game will be as deep as Dwarf Fortress. I am more inspired by Zachtronics games than by Dwarf Fortress,  although I have read papers and interviews by the creator of Dwarf Fortress.

I like Zachtronics games but I feel that the experience of coding within Zachtronics games could be improved. I would like to combine the open ended problem solving of Zachtronics games with the free wheeling exploration of casual creators.

Part of what defines casual creators is character customization. Today, I spent a few hours adding pronoun and name customization to my game. This is actually the first code I have written that I didn't immediately delete afterward.

I was inspired to add a command palette to my game by this user interface designer.


I still need to improve the user interface for this game (as well as the logic for data binding), but I am ending my work for today. I am surprised by how much time it takes me to perform even simple tasks - like writing forms - in JavaScript. I consistently underestimate the difficulty of game development. 

Get More Of Us (demo)

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